1X2: who wins after 90 minutes
1 is a home win, X is a draw and 2 is an away win. Only the 90 minutes and stoppage time count; extra time and penalties in a cup tie do not. It is the market with the most choice and the longest prices on the favourite's opponent.
Double chance and draw no bet
Double chance covers two of the three results: 1X (home win or draw), X2 (draw or away win) and 12 (either team wins, no draw). Because two results win, the price is shorter than a 1X2 pick.
Draw no bet removes the draw: if the match ends level, the stake is returned. It sits between a plain win bet and a double chance.
Both teams to score
BTTS yes needs each team to score at least once. BTTS no wins if at least one team fails to score, which includes any goalless draw. Look at how often each side scores and concedes before choosing.
Over and under goals
Over 1.5 needs two or more goals in the match; under 1.5 needs one or none. Over 2.5 needs three or more, under 2.5 two or fewer. The half goal in the line means there is never a push.
Totals depend on both teams' attacks and defences and on the match: a cup final tends to be tighter than a league game between two teams with nothing to play for.
Correct score
You name the exact final score. It is the hardest market to hit, so prices are long, and a single correct-score pick says little about a side's quality. We keep our correct-score record apart and show it with the other markets.
Betting involves real risk and no prediction is a certainty. 18+ only; bet only what you can afford to lose.